Application Options
From RealWorld Wiki
The application options dialog displays and allows modification of a subset of the global application settings. There are other global settings not available in this dialog, for example color swatches or configuration of rendering devices, etc.
The actual settings in the dialog depend on components installed in the active application. The global settings are plug-in based and each plug-in has its own tab at the top of the window.
To open the configuration dialog, click Tools->Options from main menu.
[edit] Main window tab
Some of the settings will not apply to application windows that are already open.
Undo mode: an undo mode valid for all document types can be selected here. If the default option is selected, each document type will use undo mode of its choice. Typically, this is the memory-limited multi-step mode.
Window caption: choose what information is displayed in caption of windows. Document type is for example "Icon", "Raster image", "3D model", etc. Layout name can be customized in the layout configuration and it can be for example "Image editor", "Icon editor", etc.
Language code: While the main application supports only two languages (English and Czech), any language code can be selected. This is because RealWorld Designer is an open and configurable system and there may be third-party components or layouts that support different languages. The components will fall back to English if the selected language is unavailable.
Start page: choose what to display when application is started without parameters. While the Online page may be best suited for new users, veteran users will probably prefer the Recent Files page.
The other settings allow you to enable or disable tooltips with context help, reminders to save modified documents, and automatic layout saving.
The last option needs to be enabled if you want to customize the window layouts.
[edit] Raster image tab
The options on this page can be used to select the default image file format and its options. The default image format applies to newly created images and images exported from icons or rendered from a 3D model.
